Game Development
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Minesweeper Game

A modern React implementation of the classic Minesweeper game with clean UI, multiple difficulty levels, and smooth gameplay experience.

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Minesweeper Game

Technology Stack

React
TypeScript
Tailwind CSS
Vercel
Game Logic
State Management

Game Features

Multiple Difficulty Levels

Choose from Easy (9x9), Medium (16x16), or Hard (30x16) grids with varying mine counts.

Flag System

Right-click to flag suspected mines. Track remaining mines with the counter display.

Timer & Scoring

Built-in timer to track your solving speed. Compete against your best times.

First Click Safety

The first click is always safe - mines are placed after your initial move.

Classic UI

Retro-inspired interface with modern touches. Reset button shows game state emoticons.

Win Detection

Automatic win detection when all non-mine cells are revealed.

Screenshots

Minesweeper Medium Difficulty

Medium difficulty (16x16) with flags placed and numbers revealed

Minesweeper Hard Difficulty

Hard difficulty (30x16) grid with 99 mines for expert players

About This Project

This Minesweeper implementation focuses on recreating the nostalgic gameplay of the classic Windows game while adding modern polish and responsive design. The game logic handles mine placement, cell revealing with flood-fill algorithm, and win/lose state detection.

Key challenges included implementing the flood-fill algorithm for revealing empty cells efficiently, ensuring the first click is always safe by delaying mine placement, and creating an intuitive UI that works on both desktop and mobile.

The project demonstrates strong understanding of React state management, game development patterns, and creating engaging user interfaces with attention to detail in animations and visual feedback.